Wednesday 29 May 2013

Update: 1.2.3: Support automatic camera zoom and locate camera in the tiled scene, angry bird demo video below illustrates this feature. Engine have 

fixed error does not properly display the game in different screen resolutions . Additional constants for some TiledScene, to setup some parameters of 

the tiled scene as the targeted size, world size, scale values ​​...

Download: http://xn--lmgameandroid-pdb.vn/engine%201.23.rar
Video: http://www.youtube.com/watch?feature=player_embedded&v=Trg02Gjzl9M

Update: 1.2.2: Additional PhysicsManager initialize and update all physical objects in your game, so you do not have to use a PhysicsScene that can be 

used any scene but using the PhysicsManager to add the game component to the scene. A new interface is IPhysicsObject to identify a physical object 

in the game, so you are not forced to use PhysicsObject class .Every class game component have implement the IPhysicsObject interface can be 

added to PhysicsManager, then it is possible to add PhysicsManager to PhysicsScene as GameComponents.

Demo source code "Angry Birds" has been revised to illustrate the use and PhysicsManager IPhysicsObject.

Update 1.2.1: Update source physics section of engine to simulate "cut the rope" game


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